Steam release volumes, who actually earns money, Next Fest funnel growth, trailer pricing tiers, conversion and timing benchmarks — compiled from publicly reported industry sources, every figure cited.
Honest framing: figures were compiled September 2026 from publicly reported sources (see Sources appendix). Where trackers disagree we show ranges; where evidence is thin we say so. This is a benchmark pack, not a forecast.
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What you get: "Indie Marketing Benchmarks Vol. 1" — a 10-page PDF of indie-game marketing benchmarks, delivered as described above.
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Compiled September 2026 from publicly reported industry sources: SteamDB-derived trackers via games press, Valve's GDC 2026 talk, freelancer and agency rate pages, practitioner guides, and Steam documentation. No invented figures, no fabricated testimonials, no anonymous case studies. See the Sources appendix in the PDF for the full list.